Capstone project with a real client: a complete experience strategy so a home automation company can stop depending on word of mouth. It included an interactive website, a trade fair stand proposal and a brand manual.
An end-to-end Design Thinking project: from interviews with the training teams to a virtual reality training prototype that operators can use without leaving their workstation.
An interactive experience for Cafés de Colombia Expo 2025: coffee growers describe their brand’s vision in a form and receive AI-generated packaging that reflects it in their inbox.
A proposal for an interactive installation about the wildlife of the Aburrá Valley for children, validated with a working prototype of physical buttons (ESP32) and a gesture-controlled game using computer vision.
Team research into the bond between grandparents and grandchildren in Medellín: eight field methods, a seven-day cultural probe left in the grandparents’ homes and an infographic with nine findings that closes on a design challenge.